We think that games should be made available for everyone as soon as possible, right from the early versions.
Why would we develop games alone for months, or years to only see that what we’ve been making, is not interesting?
Our first iterations may feel, or even look slobby, incomplete and buggy. But from there, we are in a much better position to focus straight into the right things and by doing so, save time as well.
Jestercraft is currently a 'one man company' by Klaus Kääriäinen but that does not mean I'm alone! During my game development career I've got a chance to meet awesome people, who help me along the road of independent game development.
Let me tell you a story.
Back in the days, paintings were crafted with care, sold with big price and was only available for few. Then, something happened. Paintings went 'casual' and today almost anyone can buy a painting with ten dollars from the nearby market.
What does this have anything to do with games? This happened to video games just recently. Games went casual. Almost anyone, from anywhere can play games. All type of games as well. Business which started from small group of people from their mothers garage, is now world-wide billion dollar business.
Talking about paintings, how is 'Mona Lisa' valued today? Was the painting even that fancy, or "super innovative"? Why we value it in the first place? Why we teach our kids in school about Leonardo and the world-famous Mona Lisa?
Because Leonardo, and Mona Lisa has a story.
With all this growth business mentality, remember why you craft games. What made you start in the first place? Can you be proud of your work and pass it to next generations to learn from, and to spend their time with?
It's not only about creating something extraordinary, it's about creating something you can be proud of. Something which you can look back into after years, and realize that the time you spent, was totally worth it.
What is your story?